CVE-2026-111153
Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service.
- CVSS 4.0
- 6.8
CVSS:4.0/AV:L/AC:L/AT:N/PR:N/UI:P/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N - CVSS 3.1
- 5.5
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H - EPSS
- 0.1% chance of exploitation in the next 30 days; higher than 2% of CVEs (scores of 2026-10-25)
- CWE
- CWE-125
- Published
- Modified
- Record from
- the NVD, synced
References
- https://github.com/libgme/game-music-emu
- https://github.com/libgme/game-music-emu/blob/9e23d10f9fd2a6a2f33b10912dd8dc7153258995/gme/Classic_Emu.cpp#L66-L80
- https://github.com/libgme/game-music-emu/blob/9e23d10f9fd2a6a2f33b10912dd8dc7153258995/gme/Nsf_Emu.cpp#L212-L218
- https://github.com/libgme/game-music-emu/issues/164
- https://hackmd.io/@haind-pwn/libgme-ay-track-table-underflow-oob-read