Critical (9.8) in valvesoftware game networking sockets. EPSS 3.2% chance of exploitation in the next 30 days.
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Severity
CVSS 3.1
9.8 critical
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
EPSS
3.2% chance of exploitation in the next 30 days; higher than 88% of CVEs (scores of 2026-10-31)